That driving factor is why I designed Taking Chances. A card game that encourages players to take risks. Safe risks mind you– small things here and there. For example, you might get the right card and decide to sing a song in public or act out a scene.
It clicked when I realized that I needed a mascot. The mascot could be a character that would show players what to do. I could design scenarios around the character.
From there, I began to design cards. I created dozens and dozens of characters. Some of the characters were inspired by pop culture. Video games, movies and musicians. Some of them were completely original.
Once the characters were designed I was ready to create physical cards. The first couple drafts were rough but I have say, holding the deck in my hand for the first time was awesome. It was a true rush to try my game. I loved it!
In designing the website, I took inspiration from app websites, instead of traditional game websites. Including elements like big colorful banners and mobile menu buttons.
The website would invite users to interact with the game in a different way. Of course they would be able to purchase the card game. But users could also download an application version of the game. The application would expand the ‘chance taking’ value of the game.
Studies have shown that taking small risks every day can actually improve our ability to make smarter decisions when it really matters.
The most profound part of the entire project was when I realized that I would never want to play my own game. And that’s okay. In fact, I think that means I successfully completed my goal. Playing Taking Chances would make me do just that – take chances. Everyday I strive towards that, just taking on this project was that.
I hope Taking Chances could do the same thing for others.